Scatter time.

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  • Scatter-time is 4 hours plus travel-time. If colossus is used, it will increase the scattertime based on the level of the colossus:


    colossus
    1 10% of all enemy troops and ships that are fighting against your troops in your towns have been driven away. The scatter time of 4h has increased by 30m.

    2 20% of all enemy troops and ships that are fighting against your troops in your towns have been driven away. The scatter time of 4h has increased by 1h.

    3 30% of all enemy troops and ships that are fighting against your troops in your towns have been driven away. The scatter time of 4h has increased by 1h 30m.

    4 50% of all enemy troops and ships that are fighting against your troops in your towns have been driven away. The scatter time of 4h has increased by 2h

    5 100% of all enemy troops and ships that are fighting against your troops in your towns have been driven away. The scatter time of 4h has increased by 3h.

    The post was edited 2 times, last by Mea1 ().

  • And, yes you can see it in hideout by spying troop movements in the town they scatter to.

    "On the contrary, woman is the best equipped machine ever went to battle"
    -Richard Le Gallienne
    "Asking polite with a gun in your hand is better than asking polite with nothing."