Doctor Test

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  • Doctor Test

    Hello, i'm not english so sorry for my faults.

    I've a question for doctors units. It seems that they are really strange. In fact, on some tests i've done, there is no difference between having 10,20 or 40 doctors.

    The first test was : 2300 hoplites, 2000 swordmen, 168 SC's, 30 rams, 30 cooks, 40 doctors VS 2300 hoplites, 2000 swordmen, 168 SC's, 30 rams, 30 cooks, 0 doctor

    The second was the same, just i was with 20 doctors
    The third was the same, just i was with 10 doctors.

    It lasted 17 rounds for each test, and the loss were exactly the same (he lost 130 hoplites more than me, in each test, regardless the number of doc).

    Can someone explain me ?

    The post was edited 1 time, last by Ikatest ().

  • A doctor heals 1 Human unit to full health at the end of every round if that unit is not declared "dead". A doctor does not have any ammo. Thus can do this indefinitely.

    A small scale experiment is to test 1 doc and 1 sword against 1 sword. Round 1, both will hit and be down to 8 hp. End of round 1 result will look the same on both sides. The sword with the doc will heal back to 18 HP before round 2 starts. 1 sword will be killed, other back down to 8 hp. Result: 2 rounds, 100% dmg ratio.

    Another experiment: 1 hoplite, 1 doc (and a cook or 2) against 1 SG.
    Round 1: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 169/184. Hoplite has 15/56.
    Round 2: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 154/184. Hoplite has 15/56.
    Round 3: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 139/184. Hoplite has 15/56.
    Round 4: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 124/184. Hoplite has 15/56.
    Round 5: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 109/184. Hoplite has 15/56.
    Round 6: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 94/184. Hoplite has 15/56.
    Round 7: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 79/184. Hoplite has 15/56.
    Round 8: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 64/184. Hoplite has 15/56.
    Round 9: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 49/184. Hoplite has 15/56.
    Round 10: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 34/184. Hoplite has 15/56.
    Round 11: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 19/184. Hoplite has 15/56.
    Round 12: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG has 4/184. Hoplite has 15/56.
    Round 13: Hoplite does 15 dmg (counting armor) to SG, SG does 41 dmg to hoplite. SG defeated. Hoplite has 15/56.



    However. Once you get more units per side, this still works depending on how things are classified as alive.
    For example 2 sword vs 2 sword and 1,000,000 docs. Round 1, 2 sword does 20 dmg to enemies sword killing one and other at 100% health. Same for opposite teams. Round 1 is 1 sword vs 1 sword and same as small scale experiment above. Result 2 enemies killed and one of your sword killed, Ratio 66%

    Stacks of enemies target stacks at a time. 30 hoplites will target a stack of 30 hoplites at once. Not that 1 hoplite attacks 1 hoplite. So, in this case, a single round will kill 7 hoplite and dmg 1 (4 hoplite needed to kill 1 opposing hoplite. 2 remaining target single hoplite.) Only 1 doc would be needed in this case to heal the one hoplite.

    30 Sword vs 30 sword. Round one will kill 15 on both sides. No sword injured. thus doctors don't have any effect.



    All the above math is not considering miracles.
  • Hi, thanks for your answer

    Lot of english so i understand but not everything. Out of ammo means what ? They heal the same pv regardless the round ?

    "A doctor heals 1 Human unit to full health " great information, i didnt know, thank you !
    So in this case, this mean that in my test, unit who are injured are less than 10? Cause with 10,20 and 40 doctors its the same result.
    But I guess 10 doctors for a large compo is good, with the test i've done. What do you think ?

    Edit : i will tell you what exactly happened, i hope you will understand cause i'm not really good in english ^^

    With 10,20 and 40 doctors (exactly the same) :
    - Before the round 4, 0 heal so this mean 0 unit injured.
    - In the round 4, he losses 148 hoplites, I lose 143 hoplites. So the different of loss is 5
    - Round 5, different of loss is 7
    - Round 6, different of loss is 10
    - Round 7-11, different of loss is 11 (and the loss of hoplites for me at the round 7 to the last round are the same : 117, because the SC's go out of munition)
    - Round 12, I have lost 120 swordmen and he has lost 122 swordmen. He has lost 128 hoplites, i have lost 117. So the different of loss is 13.
    - Round 13 same
    - Round 14, different of loss is 14 (he loses one more hoplite, because i always lost 117 hoplites, and the swordmen loss are the same that round 12)
    - Last round, Round 15, different of loss is 20 (he loses 6 more hoplites)

    How can u see that the hoplites injured are less than 10 ? Maybe with this information "the loss of hoplites for me at the round 7 to the last round are the same : 117" ? Or we can't know ?

    But in ur logic, this is sure that unit injured are less than 10 (less than 10 cause, I repeat with 20 and 40 doctors, the loss are exactly the same), cause 1 doc heal 1 unit, so 10 docs heal 10 units.

    Do you think that with 5 doc, it would change something in the test? And if it don't change anything, we are agree, my units injured are less than 5?

    The post was edited 3 times, last by Ikatest ().