General Information:
I have noticed as battlefield size (Town Hall level) increases, the relative strength of a wall compared to its attackers decreases, especially past a level 16 town hall. I think that this relative drop in wall strength should be reduced.
What are you suggesting?
Currently at level 10 and 20, wall attack and accuracy increases dramatically, then continues to increase at a larger amount (2, 5, then 10). I propose that wall health segments match this and have a larger health increase at these points. So levels 1-9 have +50 health, starting at the same hp for level 1 as now (150), levels 10-19 have +75 health, then up to level 48 (max) + 100 health.
How will it change the interface/gameplay/battles/system?
Stats (hit points) shown when town wall selected change to reflect this increase. (Wall segment health is increased during land battles.)
Suggestion Reason:
Walls are not worth the investment in higher levels, this increases the ability of a wall to delay the fall of the town and gives a greater incentive to invest resources in them.
Special Notes:
Armour has not increased so that the wall can still be damaged in the same way, and is able to be damaged by attacking units at the same levels (and upgrades) as before.
I have noticed as battlefield size (Town Hall level) increases, the relative strength of a wall compared to its attackers decreases, especially past a level 16 town hall. I think that this relative drop in wall strength should be reduced.
What are you suggesting?
Currently at level 10 and 20, wall attack and accuracy increases dramatically, then continues to increase at a larger amount (2, 5, then 10). I propose that wall health segments match this and have a larger health increase at these points. So levels 1-9 have +50 health, starting at the same hp for level 1 as now (150), levels 10-19 have +75 health, then up to level 48 (max) + 100 health.
How will it change the interface/gameplay/battles/system?
Stats (hit points) shown when town wall selected change to reflect this increase. (Wall segment health is increased during land battles.)
Suggestion Reason:
Walls are not worth the investment in higher levels, this increases the ability of a wall to delay the fall of the town and gives a greater incentive to invest resources in them.
Special Notes:
Armour has not increased so that the wall can still be damaged in the same way, and is able to be damaged by attacking units at the same levels (and upgrades) as before.
Yrael, 8th Bright Shiner
Guardian of the Republic
Guardian of the Republic
Knight Republic Alliance (KOR): World Alpha
For LifeThe post was edited 4 times, last by -Hera-: Changed proposed starting hp for level 1 from 100 to 150 hp (to match current starting hp) ().