General Information:
This is the variation to: Wall Strength: Reduce relative strength drop as battle field size increases
The aim of which is to improve the capabilities of high level walls survive-ability,
What are you suggesting?
Starting with the current base health of 150 hp for level 1 wall:
(Increase with each level upgrade)
How will it change the interface/gameplay/battles/system?
Wall stats adjusted to reflect this change when the wall is selected. Increased health and armour stats during land battles with walls.
Suggestion Reason:
The aim is to make the enormous investment in high level walls more than just wanting to get a higher TS, but to also improve the defence of the town (significantly).
The wall at level 48 can still be breached (maths explanation below), so it is not now invincible.
Special Notes:
Idea taken from Quartz post on the suggestion page linked above. If you agree with this proposal, please vote yes on the original!
This is the variation to: Wall Strength: Reduce relative strength drop as battle field size increases
The aim of which is to improve the capabilities of high level walls survive-ability,
What are you suggesting?
Starting with the current base health of 150 hp for level 1 wall:
Level | Health Increase | Armour Increase |
1-9 | +50 | +4 |
10-19 | +75 | +5 |
20-29 | +100 | +6 |
30-39 | +200 | +7 |
40-48 | +300 | +8 |
(Increase with each level upgrade)
How will it change the interface/gameplay/battles/system?
Wall stats adjusted to reflect this change when the wall is selected. Increased health and armour stats during land battles with walls.
Suggestion Reason:
The aim is to make the enormous investment in high level walls more than just wanting to get a higher TS, but to also improve the defence of the town (significantly).
The wall at level 48 can still be breached (maths explanation below), so it is not now invincible.
Special Notes:
Idea taken from Quartz post on the suggestion page linked above. If you agree with this proposal, please vote yes on the original!
Yrael, 8th Bright Shiner
Guardian of the Republic
Guardian of the Republic
Knight Republic Alliance (KOR): World Alpha
For LifeThe post was edited 3 times, last by -Hera-: Added table for better display ().