General Information:
Just as Scientific Future increases the Research Points earned by scientists doing ordinary research, so let it improve the RPs gained by Experiments by 2% per level.
What are you suggesting?
As above. So an experiment performed by a player with Scientific Future 25 would gain +50% RPs. Example: a player with SF 25 who uses 300,000 Crystal in an Experiment will gain 225,000 RPs instead of 150,000 RPs.
How will it change the interface/gameplay/battles/system?
N/A
Suggestion Reason:
This gives extra meaning to Scientific Future, increasing the desirability of Crystal.in the long game. It might even increase Ambrosia usage to convert other resources into Crystal.
Special Notes:
Adjustments from the Optician would still apply.
Just as Scientific Future increases the Research Points earned by scientists doing ordinary research, so let it improve the RPs gained by Experiments by 2% per level.
What are you suggesting?
As above. So an experiment performed by a player with Scientific Future 25 would gain +50% RPs. Example: a player with SF 25 who uses 300,000 Crystal in an Experiment will gain 225,000 RPs instead of 150,000 RPs.
How will it change the interface/gameplay/battles/system?
N/A
Suggestion Reason:
This gives extra meaning to Scientific Future, increasing the desirability of Crystal.in the long game. It might even increase Ambrosia usage to convert other resources into Crystal.
Special Notes:
Adjustments from the Optician would still apply.
The post was edited 1 time, last by -Hera- ().