Ikariam 3.0 Units Overview.

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    • Ikariam 3.0 Units Overview.

      Using the information from the test servers, I calculated which units are going to be better in Ikariam 3.0.

      For this, I calculated the attack/defence for each unit that you would get per gold. I haven't taken into account the upgrades yet, will do so soon.

      board.en.ikariam.gameforge.com…533ad29419f1993defbc4b25c

      Enjoy :)
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."
    • Made a better version which is completed for both units and ships.

      You can include upgrades, special abilities and wall bonuses.

      There's also 2 separate sheets to look at which units are going to be the best in Version 3 Ikariam.

      Have fun :)
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."
    • Forte wrote:

      Apparently mass phalanx is the most cost efficient defense and attacking unit.

      That's interesting.


      Fascinating and yet quite upsetting. My steam giants will have to be made redundant. :(

      I'm thinking a combination of phalanx's and bombardiers will be the best way to go.
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."
    • Mirarik wrote:

      Forte wrote:

      Apparently mass phalanx is the most cost efficient defense and attacking unit.

      That's interesting.


      Fascinating and yet quite upsetting. My steam giants will have to be made redundant. :(

      I'm thinking a combination of phalanx's and bombardiers will be the best way to go.


      Don't forget to mix in some doctors and cooks.

      The only thing that might redeem SGs is that they die less, meaning doctors can revive more units then with phalanx, which die quite often.

      We'll have to do some testing.
    • Forte wrote:

      Mirarik wrote:

      Forte wrote:

      Apparently mass phalanx is the most cost efficient defense and attacking unit.

      That's interesting.


      Fascinating and yet quite upsetting. My steam giants will have to be made redundant. :(

      I'm thinking a combination of phalanx's and bombardiers will be the best way to go.


      Don't forget to mix in some doctors and cooks.

      The only thing that might redeem SGs is that they die less, meaning doctors can revive more units then with phalanx, which die quite often.

      We'll have to do some testing.


      Steam giants don't die so often right now due to their high defence and their resistance ability. When both of these go in 3.0, there will be nothing to save them.
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."
    • Yeah it's going to be all human units from now on, gunsman and bombarders for attacking and just phalanxs for def. SG don't really have a place in the game anymore
    • i think gunsmen'll be better than bombarders once fully upgraded because doctors and cooks affect them more (gunsmen human, bombarders not) you can have 3 gunsmen for the cost of 1 bombarder (10 upkeep vs. 30) and better stamina :) just my 2 cents.
    • mo34hockey wrote:

      i think gunsmen'll be better than bombarders once fully upgraded because doctors and cooks affect them more (gunsmen human, bombarders not) you can have 3 gunsmen for the cost of 1 bombarder (10 upkeep vs. 30) and better stamina :) just my 2 cents.


      Hmm interesting point. Again, we'll have to do some testing when it comes out.
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."
    • a/c attack per upkeep cost

      d/c defense per upkeep cost

      So, BOMBARDIER is the deal for attacking (11.6 attack per upkeep cost). Distant 2nd is SWORDSMEN (!!!) (7.0 a/c) with SG and GUNSMEN coming in third place (6.5 / 6.4 a/c)

      Defensively, PHALANX is the one and only cost efficient unit (13.8 def/cost), with SG in second with only 5.3d/c.
    • no, you misunderstand....there are only 1000 resources....500 of the 1000 are protected by the warehouse....all goods you have are in the warehouse. if you are first level warehouse and you only have a max of 500 per each resource before you cant take any more, well, you can't put 500 in the traders, and still have more besides that....

      so, you have all your resources in the traders, and half of all your resources are protected by the warehouse protection....

      when someone invades, they walk away with what isnt protected....but, after they load and leave, if you check your traders, all your resources will still be there. so basically, the game creates new resources to give to the would be pillager...and leaves you with what you had.

      this can be used in two main ways.....

      1) because having all your resources protected by the traders, you don't have to protect your towns....you could, for a time, have all your mines and mills at 0 workers, you could make crazy $ really quickly, and then you could just buy a ton of trade ships....and you don't loose any resources in doing so...except wine....because you need to constantly use wine....so it is good to have PLENTY of wine before doing this....you can keep the wine in the traders and just leave 50 or 100 out for each city at a time...

      so, it's a quick way to put all your energy into making gold with no risk....a good thing to do here would be to fire alot of your army, and just let your cities do there work...i bet you could get 10 trade ships within a few hours if you did this....

      another thing would be, if your resources are safe in your cities if they are in the traders, put your resources in the traders in all but one city...then, your main city, the one you want to build up levels with, you put all your troops and armies and ships....then, from there, you pillage everyone around you, building up resources...once you are satisfied with your level of town house, or governors residence, or of your palace or whatever, you simply put your remaining resources in the traders, and then send your army to the next city to do their work there...

      by doing this, you could probably build 3 or 4 levels of the palace up in one sitting....get a bunch of cargo ships while youre doing it, and then go and setlle places, sending your army in, and settling them one by one....building up GR right away...to get out of coruption. or at least to 25% or less...then, move onto the next city.

      so that is one strategy you could employ with this secret.

      and another one~!

      2) you can find someone who is willing to be a co-conspirator. what you do is this: you put all your resources into traders, and same with them. then, when the time is right, at the same time, you both send all of each others fleets into the other to pillage....now, what happens? you both pillage, and gain the resources that the game creates from the bug. so if you both have 10 000 reources, and 1000 are protected, you each walk away with 9000 new resources that get created out of thin air!

      this one is a little more dngerous in that, you could probably get caught if you were doing it too much....or if you did it a bunch and just...OSHHHHEWWW you went from 100 place to 5 place in overall rankings in a few hours, they would know something was up...

      but the first way, there is basically no way they can catch you as long as you arent putting like 10 000 resources in the traders. and if you have a main city you are working on at one time with all the armies there pillaging, well, what you can do is this: spend all the money on new levels of palaces or whatever, and then move onto the next place...if you have a conspicuous number of resources, then ship them to the next city...or even better, because you found a loophole that allows you to concentrte your might, allowing you to gain $$$ way faster by completely concentrating on one ity at a time, you can simply put them in the traders, in smaller ammount (no more than 5000 at this point in the game), and sell for 5$ each...it isnt alot, but you will sell them VERY quick, and the $$$ you make can buy you a ton of cargo ships....so you can get even more when you are pillaging!!!!!


      so, i think you maybe misunderstood me in the first message...hopefully this makes more sense.
    • RE: yes now

      argonacon wrote:

      no, you misunderstand....there are only 1000 resources....500 of the 1000 are protected by the warehouse....all goods you have are in the warehouse. if you are first level warehouse and you only have a max of 500 per each resource before you cant take any more, well, you can't put 500 in the traders, and still have more besides that....


      IF this works it's a bug and will likely be fixed. Here's an easier idea and one that's worked since the dawn of Alpha.

      Offer to buy some marble at a very high price. Get your friend to blockade you. When people bring you marble to buy it'll be intercepted and sent to your friend's port for free.
    • I am not sure, but I think some of the numbers are off. For example, using the "units" sheet, 1 gunsmen(marksmen now), with "3" in the attack upgrade slot, gives a attack value of 49 when defending the town. According to the test server help, it should be 66. I am using OpenOffice so maybe its just me, but thought you might of wanted to know...
    • Xen_Crypt wrote:

      I am not sure, but I think some of the numbers are off. For example, using the "units" sheet, 1 gunsmen(marksmen now), with "3" in the attack upgrade slot, gives a attack value of 49 when defending the town. According to the test server help, it should be 66. I am using OpenOffice so maybe its just me, but thought you might of wanted to know...

      Hmm, I'll recheck this.
      Sometimes me think "what is friend?"
      And then me say, "friend is someone to share last cookie with."