I like the idea.But Thief should have upgrades too.To take more gold with him.I'm sure someone has mentioned these suggestions, but I don't feel like reading all the posts. my ideas:
*have the option to pillage for gold and/ or goods. if you chose both, you'd get less of each than pillaging for a single thing.
* to pillage for gold, there would have to be a new troop to be built in the barracks or even in the hideout - THIEF - . The amount of gold you got would depend on how many thieves you sent. make it a bit harder to make thieves than regular troops (more resources)
* as for the market, there should be a minimum price to buy or sell. In my opinion, the market is all screwed up....it needs total fixing.
those are a few idea, I'm sure I'll have more, but someone else will probably say it first
There could be levels of THIEF, like pickpocket, apprentice, master...something like that, or just have upgrades available like the workshop does for troops and ships. I think my original idea to require more THIEVES to pillage more gold is the best because it's simple and by requiring alot of resources to train (make) thieves, it would limit how much gold could be pillaged at a time without the silly formulas.
Should you get a new occupation you'll need something to combat it. What's to stop the thieves??
I agree with bringing back the gold pillaging, or at least making it possible to pillage inactives. It's not like they'll miss it.
Option to choose which to loot from gold or resources is great.
As for protection I believe it's better to keep it the way it was before- no protection.
Hoarding gold should be an invitation for an attack. If there was a safety net players will concentrate on having that to protected their gold and you'll walk away with next to nothing then.