AtomicY3ti Newcomer

  • Member since Jun 14th 2017
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  • F3rnando -

    1) 1 mortar will kill 1 SG or 1 hoplit. Hoplits are cheaper. Spearmen will be wiped out by other units so its no
    Corect answer Hoplits

    2) If enemy army has only rams as artillery. Which units you prefer in the front line and why? hoplits, Steam Gigants or spearmen
    Correct

    3) Do you need any cooks in your army your and why? hom much
    you dont need more than 30 ever.

    4) How much spearmen(13 hp) will 1 mortar kill per round(mortar dmg - 270)
    1 unit can kill 1 unit, all othe dmg dissapears. No

    5) You are attacking enemy city, you did not have any information about wall or army. You are suspecting garnison overlimit in the town,
    what minimim amount of every unit you need to send to round 1 to fill out all the field (hoplits, SG, carabineers, catapults, swords)
    350 hoplits or 112 SG, 240 swords, 84 gunners, 30 artillery, 60 Gyros, 20 ballons

    6) Catapult damage is 133. What will be catapult damage if it is upgraded to +3?
    136 is correct

    7) Which units you need to upgrade and which units you may leave non-upgraded? Why
    archers are useless, artillery, slingers, archers may be not upgraded.
    8) you city is being attacked, and you noticed long ago the fight started. You are sitting behind lvl 13 wall and enemy has only catapults.
    What units you will keep in city and which you refer to move out for roud 1 and 2. You goal is maximize damage and minimize losses.
    Gunners, artillery, gyros and ballons. Wall will stand 2 rounds without losses of infantry.


    9) You are attacking enemy city, potentially you have unlimited number of units and action points in the occupied city.
    You spied his garnison - there is wall 16, 300 hoplits in defence and 18 mortyras, no carabiners or archers.
    What units and their amount will u send to round1 to minimize losses.

    Correct answer will be ballons, cooks, artillery and slingers. Gyros optional.

    10) Your army is 24 mortars, 30 rams, 700 hoplits, 112 SG, 600 swords, 140 sulp carabiners.
    You are attacking enemy army sitting in lvl 17 town, and there is 700 hoplits, 600 swords, 70 sulp carbs, 24 catapults behind lvl 16 wall.
    What units you will send to round1 and to round2 to minimize the losses(number of action points is unlimited)

    With such amount of troops - no garnison overlimit. So you can send like 12 rams and 12 mortars to kill out 2 pieces of wall in r1+ minnimum 415 hoplits, and 84 gunners.
    you send 12 more mortars to round 2 ---> in round2 mortars and gunners of enemy will be dead
    Swords are optional here, they needed in r3 only

  • F3rnando -

    I might give you mine if you are a good warrior. there is the list of q to test your knowledge
    1) If enemy army has mortyras as artillery. Which units you prefer in the front line and why? hoplits, Steam Gigants or spearmen

    2) If enemy army has only rams as artillery. Which units you prefer in the front line and why? hoplits, Steam Gigants or spearmen

    3) Do you need any cooks in your army your and why? hom much

    4) How much spearmen(13 hp) will 1 mortar kill per round(mortar dmg - 270)

    5) You are attacking enemy city, you did not have any information about wall or army. You are suspecting garnison overlimit in the town,
    what minimim amount of every unit you need to send to round 1 to fill out all the field (hoplits, SG, carabineers, catapults, swords)

    6) Catapult damage is 133. What will be catapult damage if it is upgraded to +3?

    7) Which units you need to upgrade and which units you may leave non-upgraded? Why

    8) you city is being attacked, and you noticed long ago the fight started. You are sitting behind lvl 13 wall and enemy has only catapults.
    What units you will keep in city and which you refer to move out for roud 1 and 2. You goal is maximize damage and minimize losses.

    9) You are attacking enemy city, potentially you have unlimited number of units and action points in the occupied city.
    You spied his garnison - there is wall 16, 300 hoplits in defence and 18 mortyras, no carabiners or archers.
    What units and their amount will u send to round1 to minimize losses.

    10) Your army is 24 mortars, 30 rams, 700 hoplits, 112 SG, 600 swords, 140 sulp carabiners.
    You are attacking enemy army sitting in lvl 17 town, and there is 700 hoplits, 600 swords, 70 sulp carbs, 24 catapults behind lvl 16 wall.
    What units you will send to round1 and to round2 to minimize the losses(number of action points is unlimited)